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Search results for "game development"

36 results found

in-depth: I Made Terrible Games With Google’s AI Playground: casual
Tech
Oct 11, 2026Wired

in-depth: I Made Terrible Games With Google’s AI Playground: casual

Wired staff writer Boone Ashworth's recent hands-on exploration of Google’s AI Playground resulted in "terrible games," highlighting the current limitations of generative AI in creative game development. Published October 11, 2026, his candid account reveals that while AI tools offer accessibility, achieving compelling results often requires significant human effort.

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Gaming's Invisible War: Cheating is an $8.5 Billion Industry
Games
Sep 21, 2026GamesIndustry.biz

Gaming's Invisible War: Cheating is an $8.5 Billion Industry

Activision reports that cheating in games is an $8.5 billion industry, encompassing cheat sales, account services, and spoofing. A survey reveals that 69% of online multiplayer studios consider cheating a "significant problem," impacting player retention and revenue. Developers are increasingly investing in sophisticated anti-cheat measures, forming dedicated teams, and adopting multi-layered security approaches to combat this evolving threat.

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Green Gaming Shines Bright: Northern Forge & Runaway Play Lead Jam
Games
Sep 21, 2026GamesIndustry.biz

Green Gaming Shines Bright: Northern Forge & Runaway Play Lead Jam

Northern Forge Studios and Runaway Play dominated the 2026 Green Games Jam Awards, each snagging two accolades for sustainable game development and environmental storytelling. Hosted by Playing for the Planet, the ceremony highlighted how games are inspiring millions to protect our planet. CD Projekt Red and Ustwo Games' Maria Sayans also received top honors.

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GDC Levels Up Advisory Board with Industry Veterans and Fresh Voices
Games
Sep 19, 2026GamesIndustry.biz

GDC Levels Up Advisory Board with Industry Veterans and Fresh Voices

GDC Festival of Gaming has appointed four new industry leaders to its advisory board: Amir Satvat, Alexa Ray Corriea, Lucien Parsons, and Perrin Kaplan. These diverse additions aim to enrich GDC's program, reflecting a commitment to evolve the event based on critical industry feedback and recent structural changes for the 2027 conference.

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The Last of Us Director Finds Modern AAA "Boring" – Is He Right
Games
Sep 18, 2026IGN

The Last of Us Director Finds Modern AAA "Boring" – Is He Right

Bruce Straley, director of The Last of Us, finds modern AAA games "boring" due to a lack of risk-taking, despite their technical brilliance, citing God of War Laufey as an example. This comes with irony, as his own games influenced the genre. Straley now makes smaller games after experiencing burnout.

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Wardogs' Studio: Crunch Expected, Anti-Crunch Devs Need Not Apply
Games
Sep 16, 2026Kotaku

Wardogs' Studio: Crunch Expected, Anti-Crunch Devs Need Not Apply

The studio behind Steam hit *Wardogs*, Bulkhead, openly embraces crunch, with CEO Joe Brammer admitting it's an expected part of their development process. The studio even screens job applicants' social media, turning away those who publicly criticize crunch, believing they wouldn't fit in. While some employees with shares can see significant financial benefits from successful titles, not all staff receive these rewards, and the company has had yearly layoffs.

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Unions Level Up: How Collective Power is Reshaping Game Dev
Games
Sep 12, 2026GamesIndustry.biz

Unions Level Up: How Collective Power is Reshaping Game Dev

The gaming industry is seeing a massive shift as unionization rises globally, securing vital worker protections, better pay, and AI safeguards. This collective movement is empowering developers and fundamentally changing workplace dynamics. It's a win for workers, and ultimately, for the games we play.

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No More Robots Sails into New Territory with Cruise Control
Games
Sep 11, 2026GamesIndustry.biz

No More Robots Sails into New Territory with Cruise Control

After nine years of publishing success, indie studio No More Robots is launching its first self-developed IP, `Cruise Control`, a puzzle game born from a pivot away from a shelved online shooter. Founder Mike Rose reflects on the company's unconventional, lean approach, the accidental success of `Descenders`, and the massive potential of upcoming title `Another Door`, while also considering his own future in the demanding industry.

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GTA 6 Leaks & Wolverine Rage: Gaming's Summer of Scarcity Bites Hard
Games
Aug 22, 2026Polygon

GTA 6 Leaks & Wolverine Rage: Gaming's Summer of Scarcity Bites Hard

This summer, the usual quiet period in gaming transformed into a 'Summer of Hate,' fueled by events like the GTA 6 leaks and early backlash against Marvel's Wolverine previews. A lack of new releases exacerbated negativity, with the community feeding on controversy. Relief is in sight, however, as Gamescom and a flood of Q4 titles are set to bring back the fun.

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AI Takes the Wheel? Saber's Rideshare Simulator Gets a Disclosure
Games
Aug 17, 2026GamesIndustry.biz

AI Takes the Wheel? Saber's Rideshare Simulator Gets a Disclosure

Saber Interactive has added an AI disclaimer to its Steam game *Rideshare Simulator* following controversy. It clarifies AI use in voice, localization, and optional content, while the core narrative remains human-written. This follows an apology from CEO Matt Karch to former writer Stella Sacco for his initial harsh comments after she alleged AI replaced her role.

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programming: Master Low-Level Graphics in C: Build a Software
Programming
Aug 14, 2026freeCodeCamp

programming: Master Low-Level Graphics in C: Build a Software

Dive into low-level graphics with C by building a software renderer from scratch, moving beyond terminal applications to gain a deep understanding of CPU architecture, memory management, and game engine foundations. This hands-on approach, utilizing the cross-platform SDL3 library, teaches direct pixel manipulation, custom frame buffer management, event handling, and frame rate control. The course culminates in rendering effects like the iconic Doom fire using only CPU instructions, offering invaluable practical experience for any developer.

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AI's Inevitable Impact: Devs Weigh In on the Future of Game Creation
Games
Aug 11, 2026GamesIndustry.biz

AI's Inevitable Impact: Devs Weigh In on the Future of Game Creation

A Gamescom Dev speaker survey reveals 83% expect AI to impact game dev, with nearly half seeing it as the top trend for three years. Developers foresee AI changing roles over reducing team sizes, though economic hurdles like discoverability persist. Premium games still lead in monetization, but live service and F2P are close.

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The Ghost of Midnight Club 5: Why Rockstar Parked Its Premier Racing
Games
Aug 4, 2026Kotaku

The Ghost of Midnight Club 5: Why Rockstar Parked Its Premier Racing

Former Rockstar senior designer Kris Roberts reveals *Midnight Club 5* was canceled due to creative conflicts, missed deadlines, and a feeling that the series was Rockstar's 'red-headed stepchild.' Despite competing well against rivals, the project never escaped *GTA*'s shadow, leaving fans to mourn a lost era of street racing.

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Games
Jul 24, 2026GameSpot

Ex-PlayStation Head Wants AA Games Back: Can He Pull It Off

Former PlayStation head Shawn Layden is advocating for a return to the "AA" gaming era, reminiscent of the PS1 and PS2. He argues that current AAA development is unsustainable due to massive budgets and a focus on sequels, stifling creativity. Layden proposes a "publishing concern" to support mid-tier studios and shorter games for an older, time-poor audience.

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ZA/UM Navigates Choppy Waters After Zero Parades Launch
Games
Jul 20, 2026GamesIndustry.biz

ZA/UM Navigates Choppy Waters After Zero Parades Launch

In a stark reminder of the volatile nature of game development, ZA/UM, the visionary studio behind the critically acclaimed Disco Elysium, has announced significant layoffs affecting 32 employees across various

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11 Bit Studios Reshuffles Teams: 20 Roles Affected in Latest Cuts
Games
Jul 16, 2026GamesIndustry.biz

11 Bit Studios Reshuffles Teams: 20 Roles Affected in Latest Cuts

11 Bit Studios, known for Frostpunk and The Alters, laid off 20 workers to adjust project teams and maintain cost discipline. Most affected employees were transferred internally, and the studio states its financial situation is stable.

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Games
Jul 9, 2026GameSpot

Elder Scrolls 6 Devs Fear More Delays Amid Crushing Layoffs

Developers working on The Elder Scrolls 6 are reportedly fearing further delays for the highly anticipated RPG following recent widespread layoffs across Xbox and Bethesda Game Studios. These job cuts have had a "crushing effect on morale" and raised concerns about staffing, potential reliance on contract labor, and increased crunch for the remaining team. The situation highlights Microsoft's broader strategy to focus on projects with the "highest likelihood of making money" amidst significant industry turmoil.

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Microsoft's Gaming Cuts: Bethesda & id Software Face Uncertain Futures
Review
Jul 8, 2026Ars Technica

Microsoft's Gaming Cuts: Bethesda & id Software Face Uncertain Futures

Microsoft's Xbox division layoffs have severely impacted Bethesda and id Software, with up to 50% of teams cut, raising concerns for beloved franchises like Doom, Elder Scrolls, and Starfield. The focus shifts to "strongest franchises" amidst calls for sustainable growth.

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//18.bravo: A Bold New Blueprint for Game Development
Games
Jul 4, 2026GamesIndustry.biz

//18.bravo: A Bold New Blueprint for Game Development

Robert Bowling, ex-Infinity Ward strategist, has launched //18.bravo, aiming for a "radically different approach" to game development. The studio plans to share profits with employees and contractors, reject the live service model, and design games for "forever play" with open-source contingency if they close.

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CDPR Boss: Cyberpunk 2077's Shadow Still Lingers, But Hope for
Games
Jun 22, 2026GameSpot

CDPR Boss: Cyberpunk 2077's Shadow Still Lingers, But Hope for

CD Projekt joint CEO Michał Nowakowski admits the studio's reputation hasn't fully healed after *Cyberpunk 2077*'s troubled launch, acknowledging that some players' faith is indefinitely lost. Despite the game's impressive turnaround and 35 million sales, the initial catastrophe still casts a shadow. Nowakowski hopes future titles like *The Witcher 4* will fully win back the community.

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AI in Games: The Hype Fades as Reality (and Bills) Set In
Games
Jun 20, 2026GamesIndustry.biz

AI in Games: The Hype Fades as Reality (and Bills) Set In

The initial hype around Generative AI in game development is giving way to a more pragmatic view as rising costs expose limited, inconsistent utility. While AI offers incremental gains in specific tasks like code completion, its performance on complex creative work and large codebases falls short, requiring extensive human oversight. This, combined with an "enthusiasm gap" between executives and developers, suggests AI will be a niche tool rather than a revolutionary force.

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FFXI: A 24-Year-Old MMO Explores NEW Areas as Player Count Soars
Games
May 23, 2026IGN

FFXI: A 24-Year-Old MMO Explores NEW Areas as Player Count Soars

Final Fantasy XI, an MMORPG from 2002, is experiencing a surprising player boom thanks to an FFXIV crossover event. Director Yoji Fujito hints at the possibility of new areas and storylines, despite technical challenges like managing game IDs and staff availability. The team is actively working on solutions while also refining existing content like Limbus.

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Quantic Dream's Live-Service Flop: Layoffs & Union Blames
Games
May 21, 2026Kotaku

Quantic Dream's Live-Service Flop: Layoffs & Union Blames

Quantic Dream's live-service MOBA, *Spellcasters Chronicles*, flopped disastrously, leading to its abandonment after just three months and up to 95 potential layoffs. A French union blames studio leadership, including David Cage, for "incompetence," poor management, and ignoring warnings, creating an "ungodly expensive" game that failed to connect with players.

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Your PS5 Online Just Got Pricier: PS Plus Essential Jumps to $11
Games
May 19, 2026Kotaku

Your PS5 Online Just Got Pricier: PS Plus Essential Jumps to $11

Sony is increasing the monthly and quarterly prices for PlayStation Plus Essential starting May 20, citing "ongoing market conditions." The 1-month plan jumps to $11, while the 3-month goes to $27, though the annual $80 option remains unchanged. This hike mainly affects new subscribers and is speculated to support rising first-party game development costs.

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Epic Games on AI: Efficiency, Not Mass Layoffs (Promises Dev)
Games
May 12, 2026GameSpot

Epic Games on AI: Efficiency, Not Mass Layoffs (Promises Dev)

Epic Games is exploring AI for Fortnite development, aiming for efficiency, not job replacement, according to Senior External Development Manager Stephanie Arnett. While community concerns exist, especially regarding generative AI art, Epic says its goal is to help human developers work faster. This move comes amid Epic's recent layoffs and cost-saving plans, placing them among other industry giants like Take-Two and Naughty Dog also embracing AI.

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