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Sandy Petersen, creator of the Call of Cthulhu tabletop RPG, shares the surprising origin of its iconic Sanity system. During an early playtest, players instinctively acted terrified when confronted with horror, revealing the mechanic's power to make players *feel* dread, not just track it. This accidental discovery profoundly shaped horror gaming forever.

Hasbro CEO Chris Cocks has emphatically stated that AI tools will never be used for Dungeons & Dragons or Magic: The Gathering, offering significant relief to concerned fans. While AI is crucial for other Hasbro brands to accelerate product development, Cocks affirms the human element remains paramount for WotC's flagship IPs, acknowledging community preference.