5 results found

D&D's new Legends of Greyhawk global campaign brings the classic, gritty setting back to the forefront using 5.5e rules. This organized play initiative emphasizes connection and player agency in a world where legendary heroes are scarce. It offers a slower progression and stricter magic item limits, fostering deeper character connection and a more challenging, sword-and-sorcery experience.

Ahead of Gen Con 2026, a deleted Roll20 blog post seemingly leaked an official "D&D World of Warcraft" crossover. This would mark WoW's first official tabletop RPG in over 20 years under the D&D 5th Edition banner. While exciting, some fans express cautious optimism about the collaboration's execution.

Czech Games is adapting *Kingdom Come: Deliverance* into an ambitious deckbuilding board game, set for Q1 2027. Designed by industry titans Tomáš Holek and Vlaada Chvátil, it aims to capture the video game's open-world feel with player-driven narratives and skill progression. While priced at $199.99 with long playtimes, the project promises an epic and immersive tabletop experience.

Sandy Petersen, creator of the Call of Cthulhu tabletop RPG, shares the surprising origin of its iconic Sanity system. During an early playtest, players instinctively acted terrified when confronted with horror, revealing the mechanic's power to make players *feel* dread, not just track it. This accidental discovery profoundly shaped horror gaming forever.

Hasbro CEO Chris Cocks has emphatically stated that AI tools will never be used for Dungeons & Dragons or Magic: The Gathering, offering significant relief to concerned fans. While AI is crucial for other Hasbro brands to accelerate product development, Cocks affirms the human element remains paramount for WotC's flagship IPs, acknowledging community preference.