Kongregate Founder Sees Roblox as the Next Big Creator Haven
Remember the golden age of Flash games? Those quirky, endlessly replayable browser titles that kickstarted countless developer careers and filled our lunch breaks with joy? Well, Jim Greer, the co-founder of Kongregate

Remember the golden age of Flash games? Those quirky, endlessly replayable browser titles that kickstarted countless developer careers and filled our lunch breaks with joy? Well, Jim Greer, the co-founder of Kongregate – one of the most iconic platforms for those very games – is now at Roblox, and he sees a striking parallel. For Greer, Roblox isn't just a platform; it's the natural evolution, the spiritual successor to that vibrant, democratized creator ecosystem that once thrived on sites like Kongregate and Newgrounds.
It’s a bold claim, but Greer, now Senior Director of Game Solutions at Roblox, believes the connection runs deeper than just shared principles. He points out that many top Roblox creators today actually grew up playing and even releasing Flash games on platforms like Kongregate. The fundamental desire to turn players into creators and help those creators find their audience remains at the core, just on a much grander scale.
The Echo of a Creator Community
Greer emphasizes the shared spirit between the old Flash era and current Roblox scene. "Between Kongregate and Newgrounds and so forth, there was a really lovely community of indie creators who made their own places," he notes. Kongregate then refined that, expanding into more complex genres like deeper RPGs and collectible card games, which in turn attracted an older, more engaged audience willing to spend more. Roblox is essentially following this playbook, but with the entire world as its stage.
This isn't just about recreating a past success; it's about building on it. Roblox has fostered an "amazing core group of Roblox native developers" who are pushing the boundaries, driving growth and creating fantastic experiences. These creators are the lifeblood, just as the indie Flash developers were two decades ago, fueling a platform designed to empower them.
Leveling Up: Roblox's Ambition for Older Players
One of the most compelling aspects of Roblox's evolution, mirroring Kongregate's trajectory, is its strategic push into older demographics. Forget the old stereotype of Roblox being just for kids; the platform is actively courting the over-18 crowd. According to recent financial reports, 26% of verified Roblox users are now over 18, and crucially, this demographic is not only growing significantly faster than others but also monetizes 40% better than regular users. Daily active users in the crucial 18-34 age bracket in the US jumped 50% in the first quarter alone, surpassing all other groups.
This isn't accidental. It's a deliberate strategy to achieve Roblox's goal of reaching 10% of the game industry's revenue. To do that, they need to support developers in crafting more ambitious games that appeal to mature tastes. Greer explains, "Bring your vision, bring your art style, bring your deeper gameplay mechanics, and we'll help you make that work on Roblox." It's an open invitation to established developers and seasoned creators to tap into Roblox's immense, rapidly growing audience.
Fueling the Future: New Dev Programs & Big Incentives
To facilitate this leap, Roblox has launched two key developer programs: Roblox Incubator and Roblox Jumpstart. The Incubator is a six-month program for experienced developers, offering expert mentorship and support to refine their games. Jumpstart, on the other hand, is an ongoing initiative aimed at assisting newer creators. Both programs provide subject matter experts, promotional opportunities, and even virtual or in-person office space, fostering a vibrant, collaborative community where Roblox-native and off-platform developers can learn from each other.
But that's not all. In a significant move, Roblox announced plans to increase its revenue share for developers from 30% to an impressive 70% based on in-game currency purchases. Furthermore, vetted developers are being connected with external investors. While Roblox isn't directly funding development teams, they're creating an ecosystem where talented teams can secure capital, find mentorship, and gain visibility to turn their ambitious visions into reality.
Beyond Viral: Crafting Deeper Worlds and Genres
While viral hits like "Steal a Brainrot" or "Grow a Garden" generate buzz and attract younger players, Roblox is keen to showcase its full potential. Greer acknowledges that these experiences, despite strong retention, often lack the polish or sophistication that appeals to an older demographic. The new initiatives are designed to foster games with deeper gameplay and richer experiences, even if they don't always aim for hyper-realistic graphics.
Roblox is also pushing for greater genre diversity. While shooters and RPGs are popular, a breakout hit like the fashion game "Dress to Impress" highlights the untapped potential. The goal is to offer a vast array of experiences that cater to evolving tastes, preventing players from aging out of the platform due to a lack of suitable options. Greer emphasizes the focus on "the quality of the team... and then the novelty of what they're proposing, which could be gameplay, graphics, social mechanics or any combination of those."
The Retention Riddle: Keeping Players Hooked for Life
Retaining players as their tastes mature is a challenge Greer openly discusses. "How much does the top game hold within that genre? For shooters, it's very concentrated," he notes, explaining that a lack of diversity can lead to losing players as they age. The long-term vision involves a Roblox where players associate specific, beloved titles with the platform, rather than just the brand name. They want people to say, "I want to go back and play [specific game] on Roblox," much like they might return to a favorite title on a traditional console or PC.
Verdict: A Platform Maturing with Its Vision
Jim Greer's perspective offers a fascinating lens through which to view Roblox's future. It's not just a platform for user-generated content; it's a rapidly maturing ecosystem actively nurturing developers, expanding its audience, and diversifying its offerings. By learning from the democratizing power of Flash, empowering creators with unprecedented tools and incentives, and strategically targeting older demographics, Roblox is charting a course to become a dominant force in the gaming industry, proving that the spirit of indie creation can indeed scale to epic proportions.
FAQ
Q: What is Jim Greer's role at Roblox?
A: Jim Greer is the Senior Director of Game Solutions at Roblox, where he focuses on supporting developers and fostering the platform's growth.
Q: How is Roblox trying to attract older players?
A: Roblox is launching new developer programs (Incubator, Jumpstart), increasing revenue share for creators, connecting them with investors, and encouraging the development of more ambitious, diverse, and sophisticated games that appeal to adult tastes. The over-18 demographic is already the fastest-growing and best-monetizing group on the platform.
Q: What are some key initiatives Roblox has introduced for developers?
A: Roblox has launched the Incubator and Jumpstart programs, which offer mentorship, support, and resources. They've also increased the developer revenue share from 30% to up to 70% and are helping vetted developers connect with external investors.
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