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Robert Bowling, ex-Infinity Ward strategist, has launched //18.bravo, aiming for a "radically different approach" to game development. The studio plans to share profits with employees and contractors, reject the live service model, and design games for "forever play" with open-source contingency if they close.

The Division 2, initially slated to conclude support in 2020, has defied expectations, not only continuing but actively growing its player base seven years post-launch. Driven by player-centric development, ambitious new content like the Battle for Brooklyn expansion, and a steadfast commitment to its premium model, the game recently hit new concurrent player records. Massive Entertainment attributes this success to valuing its core audience and investing in a sustainable live service.