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Why GTA Games Are a Paradox for an Immersive Sim Pioneer Ever wondered what goes through the minds of top-tier game developers when they play titles outside their own genre? Raphaël Colantonio, the industry veteran

Ken Levine, director of System Shock 2 and BioShock, recently said he couldn't make a BioShock work in space, despite his own acclaimed sci-fi immersive sim history. He defines BioShock as rooted in historical periods and is now focusing on character-driven narratives over political lectures for his new game, Judas. This sci-fi shooter from Ghost Story Games, still a ways out from release, promises deep player choice in a dystopian setting.